Hey, everyone!
I made this game-ready Beretta FS 92 as an asset for an iconic video game character I plan to make. The whole gun is 20k tris, modelled and rendered on Blender. While the sculpture finishing on Zbrush. The entire baking process was done on Marmoset Toolbag. The textures are made in Metallic Roughness workflow with only 2 UV sets on Substance Painter. It has been a long project to better understand hard surface modeling and pipeline for games.
Layers Maps
360°
360°